@startuml
sprite $folder [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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00001EFFFFFFFFFFFFFFF800000000000000000000000000
0000AFFFFFFFFFFFFFFFFF80000000000000000000000000
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0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF90000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
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0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
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0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000
0000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE0000
0000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000
00001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE10000
000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA100000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_FOLDER(_alias) ENTITY(rectangle,black,folder,_alias,MATERIAL FOLDER)
!define MATERIAL_FOLDER(_alias, _label) ENTITY(rectangle,black,folder,_label, _alias,MATERIAL FOLDER)
!define MATERIAL_FOLDER(_alias, _label, _shape) ENTITY(_shape,black,folder,_label, _alias,MATERIAL FOLDER)
!define MATERIAL_FOLDER(_alias, _label, _shape, _color) ENTITY(_shape,_color,folder,_label, _alias,MATERIAL FOLDER)
skinparam folderBackgroundColor<<MATERIAL FOLDER>> White
@enduml